![]() You'll receive the achievement Demon Meddler for making it this far.Īfter a short dialogue, you'll be given a simple binary choice, to agree to kill The Lord of the Hollows, or to kill Abraxis instead. In here, take the elevator to the top to reach the charismatic demon. Use Thunder Hollow to reach the opening adorned with a bunch of red demonic horn-like structures. If you've reached the Tempest, you've gone too far. Rejuvenation and Invigoration Core LocationsĪbout halfway through The Scar, after the area with a bunch of loose wooden scaffolding, you'll be at a point where you need to take a tornado to cross a gap to continue onwards.Note that this guide will have some minor spoilers for the story of Darksiders III.Ĭheck out our other guides for Darksiders III: You'll miss your opportunity to complete this section of the game if you enter the rift near the Haven - South End Vulgrim point to fight Pride, so make sure to do this ahead of that point. However, there's a fair bit of story relevance to each character and the ending cutscenes can even be slightly altered alongside a couple optional Achievements, so it's definitely worth your while to seek out a bit of closure here. Resolving the dispute between the two of them is actually completely optional - you can finish the game without making either decision. Mainly, resolving the conflict between the demon Abraxis and the enigmatic Lord of the Hollows. Darksiders III doesn't have many choices in it, the game is far more of a semi-linear action game than RPG, but there's still one subplot that comes with some pretty hefty decisions to make. ![]()
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